Change Log: 0.12 & 0.13

  • Implementation of the smoothing process for surfaces made up of parts in adjacent rombs.
  • Support for configuration of combining layers when creating a gmesh.
  • Some changes in the procedures described here. In particular, when smoothing the hill layer, points on river channels are no longer fixed.
  • The approach to creation of the terrain layer has been greatly changed.
  • Code for generating rivers has been rewritten, now you can specify more than one river source per romb.

New example planets


Devil of the Rings.

As usual, after big updates, several posts with description of novations will follow.

I added a link to the just created telegram channel to the Contacts page. Feel free to join.